About

About

Hi, I’m Franco Yudica — a Computer Science student in my final year, based in Argentina.
Over the past few years, I’ve dedicated myself to learning game development and, more importantly, diving deep into the world of computer graphics.

What excites me most is low-level programming — I enjoy building things from scratch, whether it’s a custom rendering pipeline, a CPU raytracer, or a real-time visual effect powered by shaders. I love understanding how things work under the hood, and I’m constantly pushing myself to learn more about rendering techniques, GPU programming, and engine internals.

I’m currently seeking remote opportunities in graphics programming, rendering, tools, or engine development. While there aren’t many graphics-focused roles in Argentina, I’m open to collaborating internationally and excited to contribute to ambitious, technically demanding projects.

If you’re looking for someone passionate, resourceful, and technically solid — especially when it comes to real-time graphics — I’d love to connect.